RATING: 9.5/ 10
PLATFORM: PS3, X
GENRE: Movie based Adventure Game
RATED: Teen
PURCHASE RECO
STORY: Batman Arkham Asylum story is the perfect example of how to tell a story through a video game. I am not going to talk about story plotlines in particular because you need to play this game and experience in yourself but what I am going to do is explain what Batman did right. This is what I call the 5 golden rules of gaming story:
1.) Thou shall not take control away from the player.
Too many games get stuck on story telling and not entertaining. If your player is force to listen to dialogue or read instead of playing your doing it wrong. Batman from the opening credits tell story through the world of Arkham. Never is a player unable to move around you are constantly playing the game as the story is told to you. This is how you immerse a player into a world and make a great story.
2.) Thou shall not force story on the player.
Yes some people love lore and a novel of story to go with their game but many don’t. Forcing too much story down someone throat is just going to piss them off and bore them. This also almost always occurs while violating rule 1. So how do you please both sides, you use selective reading. Selective reading is where the player can choose to enjoy or pass up on the extra back story / lore. Batman does this through little goodies you find throughout the world. These goodies are not required to beat the game and can be completely ignored. At the same time a player can choose to collect all these and get the entire story. See everyone wins.
3.) Thou shall only show awesome cinema scenes.
The age of how many cinema scene my game has bragging is over. Technology now allows normally gameplay to look like the movies. With that said only a truly awesome cinema scene should be in your game because a cinema scene violates rules 1 and 2. Also less is more in this category as cinema scenes should be intermission breaks for your fingers. Batman had a few cinema scenes and they were amazing not only in quality but in story.
4.) Thou shall be unpredictable.
Like any good story you shouldn’t be able to predict what is going to happen next. The moment a player realizes your using a cookie cutter story line and how it is going to end the interest is gone. Keep the player guessing excited and on their toes. Batman story was filled with enough mystery that you did not know what is going to happen next.
5.) Thou character shall be meaningful.
Players do not want to baby sit characters they could less about. If the player is not attached to a character that character better be a standard grunt. If your character has a unique image they better have unique story and personality. Villains we must hate Heroes we must love and comrades we better want to protect. Batman characters were not only classic but each of them served a purpose. Even some of the scientist and security guards who were important had names, faces and story.
GAMEPLAY: Batman Arkham Asylum designed a fluent gameplay experience around being Batman. Gameplay can be broken up into three categories, combat, exploration and investigation. Combat is the bulk of game as you must fight your way through the Asylums many goons and villains. Combat in this game is not about direct contact but stealth Batman style. You quickly learn that Batman can take a beating but will not run in to a room full of guards armed with machine guns. Batman is smarter then that and so must you your wide range of gadgets to grapple, climb, and crawl your way to ambush your opponents. After all you are the dark knight and your specialty his taking out enemies before they know what hit them. There is really no one way to take out an enemy be it an inverted takedown or an explosive mine the world is your play ground. When Batman does encounter some foes in hand to hand combat you can't help but to fell if you are really Batman. Batman combos his way threw enemies keeping them off balanced and eating Bat-a-rangs for breakfast. Exploration is also tided directly into combat as you must explore your surroundings for points of exploit. Gargoyles, ledges, and vents will help batman avoid many obstacles in the world and add a very unique feel to level exploration. Batman doesn’t need doors.
CONTENT: Batman’s only weak point is that the game is very short. Now having a short game is not bad but it helps to get more bang for your buck. Batman is loaded with lots of extra content that helps make up for its short length. The many collectible items give you a scavenger hunt replay value and if you are into lore and story they are very rewarding. Batman also has a series of challenge modes that can be very addicting. These challenge modes are short scenarios they capture the best part of the gameplay.