Wednesday, September 23, 2009

Batman: The Dark Night done right.

RATING: 9.5/ 10
PLATFORM: PS3, XBOX 360
GENRE: Movie based Adventure Game
RATED: Teen
PURCHASE RECOMMENDATION: Buy / Rent (only cause its a short game)


SUMMARY: May I say best video game ever made based of a Movie franchise. Batman Arkham Asylum does everything right making a fun, entertaining, and all around flawless performance. I don't care who you are pick us this game and play it. Only reason this game does not get a perfect score is because the game is really short.


STORY: Batman Arkham Asylum story is the perfect example of how to tell a story through a video game. I am not going to talk about story plotlines in particular because you need to play this game and experience in yourself but what I am going to do is explain what Batman did right. This is what I call the 5 golden rules of gaming story:


1.) Thou shall not take control away from the player.

Too many games get stuck on story telling and not entertaining. If your player is force to listen to dialogue or read instead of playing your doing it wrong. Batman from the opening credits tell story through the world of Arkham. Never is a player unable to move around you are constantly playing the game as the story is told to you. This is how you immerse a player into a world and make a great story.


2.) Thou shall not force story on the player.

Yes some people love lore and a novel of story to go with their game but many don’t. Forcing too much story down someone throat is just going to piss them off and bore them. This also almost always occurs while violating rule 1. So how do you please both sides, you use selective reading. Selective reading is where the player can choose to enjoy or pass up on the extra back story / lore. Batman does this through little goodies you find throughout the world. These goodies are not required to beat the game and can be completely ignored. At the same time a player can choose to collect all these and get the entire story. See everyone wins.


3.) Thou shall only show awesome cinema scenes.

The age of how many cinema scene my game has bragging is over. Technology now allows normally gameplay to look like the movies. With that said only a truly awesome cinema scene should be in your game because a cinema scene violates rules 1 and 2. Also less is more in this category as cinema scenes should be intermission breaks for your fingers. Batman had a few cinema scenes and they were amazing not only in quality but in story.

4.) Thou shall be unpredictable.

Like any good story you shouldn’t be able to predict what is going to happen next. The moment a player realizes your using a cookie cutter story line and how it is going to end the interest is gone. Keep the player guessing excited and on their toes. Batman story was filled with enough mystery that you did not know what is going to happen next.


5.) Thou character shall be meaningful.

Players do not want to baby sit characters they could less about. If the player is not attached to a character that character better be a standard grunt. If your character has a unique image they better have unique story and personality. Villains we must hate Heroes we must love and comrades we better want to protect. Batman characters were not only classic but each of them served a purpose. Even some of the scientist and security guards who were important had names, faces and story.


GAMEPLAY: Batman Arkham Asylum designed a fluent gameplay experience around being Batman. Gameplay can be broken up into three categories, combat, exploration and investigation. Combat is the bulk of game as you must fight your way through the Asylums many goons and villains. Combat in this game is not about direct contact but stealth Batman style. You quickly learn that Batman can take a beating but will not run in to a room full of guards armed with machine guns. Batman is smarter then that and so must you your wide range of gadgets to grapple, climb, and crawl your way to ambush your opponents. After all you are the dark knight and your specialty his taking out enemies before they know what hit them. There is really no one way to take out an enemy be it an inverted takedown or an explosive mine the world is your play ground. When Batman does encounter some foes in hand to hand combat you can't help but to fell if you are really Batman. Batman combos his way threw enemies keeping them off balanced and eating Bat-a-rangs for breakfast. Exploration is also tided directly into combat as you must explore your surroundings for points of exploit. Gargoyles, ledges, and vents will help batman avoid many obstacles in the world and add a very unique feel to level exploration. Batman doesn’t need doors. Arkham Island is a great world to explore and is littered with extra goodies for the completist. Investigation is a much smaller gameplay aspect of the game but still serves an important role. A few times during your journey will you need to play Sherlock Holmes and find clues to track people down. This investigation gameplay is a good addition and provides a tribute to Batman's detective qualities. I really only have two complaints about gameplay. One Batman’s detective view, can see through wall and important things highlighted, is obviously better then a normal view so from a strategic point the game gives no reason to turn it off. The only reason a player turns it off is because they want to enjoy the games artistic beauty. Second though the boss battles were good and fun they were not climax points in difficulty or combat. Your final boss should be the pinnacle of combat gameplay.


CONTENT: Batman’s only weak point is that the game is very short. Now having a short game is not bad but it helps to get more bang for your buck. Batman is loaded with lots of extra content that helps make up for its short length. The many collectible items give you a scavenger hunt replay value and if you are into lore and story they are very rewarding. Batman also has a series of challenge modes that can be very addicting. These challenge modes are short scenarios they capture the best part of the gameplay.

Tuesday, September 8, 2009

Ghostbusters: Making a game work out of a movie

RATING: 7/ 10
PLATFORM: PS3, XBOX 360, Wii
GENRE: Movie based Adventure Game
RATED: Teen
PURCHASE RECOMMENDATION: Rent

SUMMARY: Ghostbusters is a successful Movie franchise that has been made into a successful game. Gameplay though slow at first does pick up to an entertaining paced half way through the game. If you have never seen the movies you probably will not know whats going on but the game's story is really not that important. Capture ghost and save the day is basically all you need to know. Ghostbusters had some flaws in it but the very cool looking characters and environments (sorry wii players you miss out on this) make up for a lot.

GAMEPLAY: Ghostbusters takes a small portion of the movie, the actual use of the guns, and creates a whole gameplay around it which is very impressive. At the beginning you only have one option for your type of gun stream which leads to very slow pace gaming (Its like fishing action is slow). However the gameplay grows on you as you have encounter more enemies and earn different choices for attacks. At the end though the game designer just punted and you quickly learn only two of the four types of gun streams are really necessary. Also the clue searching tool, basically a hot and cold game for finding stuff, often leads to you missing the action or getting ambushed by a ghost. Why use a tool that makes life more annoying and harder to reach your goal. To sum it up overall decent success but much room for improvement.

STORY: So Ghostbusters brilliantly does not try to redo any of the movies but simply continues on with the same IP. All the important characters are their and you as the new recruit makes sense. Ghostbuster however makes two major mistakes with the story. First a lot of the story is done in boring talking cut scenes where you have lost all game control. Second the plot is never really explained there are names, people and places your suppose to know about but really have no clue and just go along on the ride. In short your unattached. The dialogue all tends to drag the game down more character interaction is needed.

CONTENT: Ghostbusters does the now traditional amount of content (Story mode, Achievements, online play, video footage and gallery). Story mode is what it is and is the expected length of about 15 hours. Achievements are your standard group with a few chuckles here and there. Online play is entertaining for friends but lacks the competition on competitiveness to really shine on its own. Video footage is a given as this game has about 12 cut scenes you might want to replay. Gallery is probably the most interesting as it gives hardcore fan lots of collectible to find and funny haha moments.